
Trapped at Sea
A storm. A shipwreck. An island that isn't as empty as it seems.
- Point-and-click escape
- Chapters 1–3 of 6
- PC
- In development
In development, ahead of its Steam release. Six chapters planned, with Chapters 1–3 playable so far.
The story (no spoilers)
A storm came out of nowhere.
You're a sailor with a dry sense of humor and a small fishing trawler. Then the storm hits. You fix the navigation, fight the wheel, and lose. When you wake up, “the storm is gone like it was never here. My ship wasn't so lucky.”
On the island you find an old castaway's journal, a cave painting nobody can explain, and signs that someone else lives deeper in the jungle. If there are people here, they must have a way off this rock. And whatever is behind that wall has been waiting a long time.
Chapters
From a storm-tossed boat to whatever lies past the wall
Six chapters are planned, with Chapters 1–3 playable so far. The game is in development, ahead of its Steam release. Over 45 rooms to explore already.
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Chapter 1
The Storm & Shipwrecked
“This storm came out of nowhere! I'd better get to the bridge.” Four rooms aboard a boat that's coming apart, then seven on an island that doesn't want you to leave: beaches, a cave, the jungle, and a cabin in the woods.
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Chapter 2
Welcome to the Jungle
Locked out of the cabin, there's no way to go but forward. Explore an old groundskeeper's grounds across seventeen rooms, get past the jaguar guarding the path, and strike a deal with a monkey who knows a fair trade when he sees one.
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Chapter 3
The Menagerie
Eighteen rooms on the other side of the wall. We're not saying any more than that. You'll have to see for yourself.
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Next
To be continued...
Chapters 4 to 6 are on the way.
Scenes from the game
Places you'll get stuck
Rooms from Chapters 1 and 2, captured in the game just as you'll first find them. Select one to see it larger.
Comic cutscenes
KRA-KOOM! CRUNCH! SLAM!
Four-panel comics with lettered sound effects carry you between chapters.


Features
What you'll be doing
- Combination locks, sliding-block puzzles, power routing, signal calibration, a stealth sequence, mechanical and logic puzzles, and more
- Combine items to build the tools you need
- A journal that collects every page you find, from more than one writer. Missed one? A torn-out stub marks the gap, so you can replay that chapter to find it
- Stuck? The ? button gives hints one step at a time, and can help with or skip a puzzle
- Autosaves as you play, so you can pick up with Continue or replay any chapter from Chapter Select
A taste of the puzzles
- Aboard ship
- A four-letter locker combination, screws and fuses, and a signal you tune by ear.
- On the island
- A shell box, a symbol-wheel lockbox, and a door code you'll only crack by paying attention.
- In the jungle
- Gather planks for a ladder, build a bow to cross a collapsed bridge, and slip past a jaguar.

Overheard on the island
Lines from the game
“Rocks! Dead ahead!”
“I'm practically a lumberyard.”
“Got him. Sweet dreams, big cat.”
“He grabs the bananas and drops the key. Fair trade.”
How to play
Click, look, pick up, escape
- Where
- On PC, through Steam. It's in development now, ahead of release.
- Controls
- Mouse. Click to interact and pick up items. Select an item in your inventory, then click where you want to use it. Esc closes close-up views.
- Saving
- The game autosaves as you play. Pick up with Continue, or replay any chapter from Chapter Select.
- Hints
- Stuck? The ? button gives hints one step at a time, and can help with or skip a puzzle.
Credits
- Story & Design
- Jason & Brianna Coggeshall
- Art Direction
- Brianna Coggeshall
- Programming
- Jason Coggeshall
- QA
- Trenton, Clint & Tessa Coggeshall
Made with Godot. Fonts: DejaVu, Caveat (SIL OFL).
Sounds from Freesound (CC BY 4.0): “Shulffing paper and book. Foley Sound” by ALLANZ10D · “Room-tone rain-drips” by klankbeeld via freesound.org · “Drawer opening and closing” by dersuperanton · “Mechanical Plastic Click 02” by SmallConfusion · “Filling up a gas tank (simulated)” by pfranzen · “graou” by Raymond31 (CC BY-NC 4.0). Plus CC0 sounds from CapsLok, Thomas Bruderer, presidentevil4zombie, rsellick, rj13, jimbo_nutron, AudioPapkin, TRP, Emulius, Sadiquecat and eZZin.

No way to go but forward now.
Trapped at Sea is coming soon to Steam.
Coming soon to Steam